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América's Army 3 download

Border map rules on DDT Clan Server

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ABOUT THE GAME
América's Army is the
official gaming experience designed to highlight
the role of various units within the world's
premier land force, the United States Army.
Through a series of training exercises and
team-based multiplayer force-versus-force
missions, players will be introduced to a
diverse range of operations that emphasize the
Army's core values: loyalty, duty, respect,
selfless service, honor, integrity and personal
courage. As with real soldiers in the Army, game
players are bound by these values, as well as
the Laws of Land Warfare and realistic Rules of
Engagement (ROE). Players who violate these
norms will incur penalties and loss of standing,
while those who embrace them will discover that
the game offers many rewards for their
perseverance, dedication and sense of teamwork.
TRAINING
In the Army, all soldiers
must first undergo Basic Combat Training before
they can receive duty assignments. The same
holds true in America's Army, as all players
must complete several training exercises before
they can join an online mission. These training
exercises will teach players how to navigate
through the virtual worlds, as well as
familiarize them with the game's many weapons,
communication protocols and tactical procedures.
As each training mission is completed, players
will be prompted to upload their results to the
Authentication Server, where they will be
permanently recorded. Upon the conclusion of
Basic Combat Training, more advanced training
missions will become available, such as the
Airborne and Advanced Marksmanship Schools.
While players will still be able to participate
in some online operations, the game's full range
of attributes, features and missions will only
be available to those who complete these
advanced courses. As the game continues to
evolve and more aspects of the Army are
introduced, additional training missions and
subsequent features will be made available.
GETTING STARTED
Before you can play America's
Army, you will first need to create a unique
player account. Do so by selecting the PERSONNEL
JACKET page from the main menu, and then
choosing CREATE ACCOUNT. Make sure that you are
connected to the Internet, as this option will
take you to a web page where you will be
provided with further instructions on creating
your account. Once your player account has been
created and you have received your password,
return to the PERSONNEL JACKET page, enter your
information and then click LOG-IN. After you
have logged in, you may begin training your
character.
JOINING A GAME
Once your training is
complete, it is time to go online and
participate in the various missions and
exercises offered by the game. To play online,
follow these simple steps: 1) Be sure you are
logged in with a qualified account. 2) Check the
NEWS section for any available game updates. If
an update is available, the SUPPORT section of
the menu offers a number of official download
sites. 3) Click the DEPLOYMENT button and make
sure that you are on the FIND SERVER page. Click
the REFRESH LIST button at the bottom of the
screen to update the server browser with a
current list of available game servers. 4)
Select the server you wish to join and then
either double- click on it in the server list,
or select the JOIN button in the lower portion
of the screen.
RULES OF ENGAGEMENT (ROE)
The following is a list of
common rules and regulations that should be
observed while you are connected to the Official
game servers. They deal with your user name,
general behavior and courtesy, and repercussions
that should be expected should you fail to
follow these simple guidelines.
- Attacking a team member is
a violation of the Rules of Engagement (ROE). If
you injure another player you will incur
negative ROE points. Most servers have a limit
to the amount of ROE that is allowed. If you
exceed that limit you will be removed from the
server and sent to Leavenworth. To continue the
game, you will have to return to the server
browser and redeploy your character.
- All Players have an HONOR
score, which is reflected next to your
playername on the scoreboard. Everyone starts
out with an HONOR of 10. Earning points will
cause this number to slowly rise over time.
Losing points will cause the number to go down.
Since most servers require a minimum of 9 HONOR
to join, be careful when you play. If your HONOR
drops below the minimum, you will have to play
on a 'retraining' server to bring your HONOR
back up.
- Using flash or smoke
grenades to disorient teammates is not allowed
and can result in the player being removed from
the server. The same goes for spamming chat or
voice commands, as well as standing in
passageways to purposely block teammates.
- Bear in mind the following
character restrictions in the login name when
signing up for America's Army: \ / : * ? " < > |
are NOT valid. Using any of these characters
will result in your game not authenticating or
saving correctly; in other words, you won't be
able to complete the training missions or play
online. A name involving excessively explicit or
vulgar language may be warned and can lead to
removal.
- Any and all threats against
the server, including attempts to hack, crash,
or flood a server, actual or implied, are
grounds for instant removal and can result in
legal action. - Derogatory language or slander
involving race, gender, sexual preference,
religion or creed, including negative use of
otherwise harmless words will not be tolerated
and will be grounds for immediate removal, with
or without warning.
- Excessively harassing other
players is not permitted on Official servers. A
little healthy competitive trash- talking is
tolerable; however excessive comments directed
at specific players will be grounds for warning
and/or removal.
- Impersonation of Server
Admins, Development team members, or other
members of the Army staff or other fraudulent
use of an identification tag is grounds for
immediate removal from the servers . This
includes close spellings intended to deceive
other players in the servers.
******************************
A story about
Honor... and Proud.
******************************
Prelude
The end of the 14th century in Europe was a time of revolution and crisis,
with the Hundred Years' War devastating France, the Black Death decimating
the continent, and famine afflicting the poor. Portugal was no exception. In
1383, King Ferdinand I of Portugal died with no son to inherit the crown.
The only child of his marriage with Leonor Telles de Menezes was a girl,
Princess Beatrice of Portugal, married to John I, king of Castile. The
Portuguese nobility was unwilling to support the claim of the princess
because that would mean the incorporation of Portugal in Castile (see note
2). Without an undisputed option, Portugal remained without king between
1383 and 1385, in an interregnum known as the 1383–1385 Crisis. On April 6,
1385, the council of the kingdom (cortes in Portuguese) summoned in Coimbra
and declared king John, Master of Aviz (bastard son of Peter I of Portugal).
However, the Castilian king would not relinquish his wife's claim to the
throne and invaded Portugal in June, with an important French cavalry
detachment and a great part of the Portuguese nobility under his command.
Portuguese dispositions
After his accession to the throne, John I of Portugal proceeded to conquer
the cities that supported Princess Beatrice and her husband's claims, namely
Caminha, Braga and Guimarães among others. On the news of the invasion by
the Castilians, John of Portugal's army met with Nuno Álvares Pereira (the
Portuguese field marshal) in the town of Tomar. There, they decided to face
the enemy in battle, before they could get close to Lisbon, capital of the
kingdom.
Along with its English allies, which consisted of a company of English
bowmen sent to honor the alliance between the kingdoms in the form of the
marriage between John of Portugal and his Lancastrian queen, the Portuguese
army set out to intercept the invading army near the town of Leiria. Nuno
Álvares Pereira took the task of choosing the ground for the battle. The
chosen location was São Jorge near Aljubarrota, in a small flattened hill
surrounded by creeks, with a very small settlement at its widest point,
still present today. At around 10 o'clock in the morning of August 14, the
army took its position at the north side of this hill, facing the road where
the enemy would soon appear. As in other defensive battles of the 14th
century (Crécy, for example, or Poitiers), the dispositions were the
following: dismounted cavalry and infantry in the centre with archers
occupying the flanks, and notably a company of young nobles who left their
studies at the university city of Coimbra and were remembered to history as
The Flank of Lovers, invoking notions of chivalric brotherhood and honor. On
either side, the army was protected by natural obstacles (in this case,
creeks and steep slopes). In the rear, reinforcements were at hand,
commanded by John of Portugal himself. In this topographically high position,
the Portuguese could observe the enemy's arrival and were protected by a
steep slope in their front. The rear of the Portuguese position, which was
in fact its front in the final battle, was at the top of a narrow slope,
which came up to a small village, and was further constricted by a complex
series of interlocking trenches which were designed to surprise and trap
cavalry. This trenching tactic was developed around this time and used
extensively by both the English in France and the Portuguese in the rare
set-piece battles of the Crisis of the Succession.
Castile arrives
The Castilian vanguard arrived at lunch time from the north. Seeing the
strongly defensive position occupied by the Portuguese, John of Castile made
the wise decision to avoid combat on John of Portugal's terms. Slowly, due
to the numbers of his army (about 30,000 men), the Castilian army started to
contour the hill where the Portuguese were located. John of Castile's scouts
had noticed that the South side of the hill had a gentler slope and it was
there that the Castilian king wanted to attack.
In response of this movement, the Portuguese army inverted its dispositions
and headed to the South slope of the hill. Since they were fewer than the
enemy and had less ground to cover, they attained their final position very
early in the afternoon. To calm the soldiers' nervousness and to improve his
army's defensive position, general Nuno Álvares Pereira ordered the
construction of a system of ditches, pitches and caltrops.
Around six o'clock in the afternoon the Castilian army was ready for battle.
According to John of Castile's own words, in his report of the battle, his
soldiers were by then very tired from the march that started early in the
morning under a blazing August sun. There was no time to halt now, and the
battle would soon begin.
The Battle
|
Batalha de Aljubarrota |
| Crise de
1383-1385 |

|
| Data |
14 de Agosto, 1385 |
| Local |
perto de Aljubarrota,
Portugal |
| Resultado |
Vitória decisiva de Portugal |
|
|
Combatentes |
| Portugal |
Castela |
|
Comandantes |
| João I
de Portugal |
Juan I
de Castela |
|
Forças |
|
6 500 homens, dos quais 800 besteiros e 4000 peões |
31 000
homens |
The initiative of starting the battle was on the Castilian side. The French
allied cavalry charged, as they were accustomed to do: in full strength, in
order to disrupt order in enemy lines. Even before they could get in contact
with the Portuguese infantry, however, they were already disorganized. Just
like at Crécy, the defending archers along with the ditches and pits did
most of the work. The losses on the cavalry were heavy and the effect of its
attack completely null. Support from the Castilian rear was late to come and
the knights that did not perish in the combat were made prisoners and sent
to the Portuguese rear.
At this point the main Castilian force entered the battle. Their line was
enormous, due to the great number of soldiers. In order to get to the
Portuguese line, the Castilians had to disorganize themselves, to squeeze in
the space between the two creeks that protected the flanks. It was not an
auspicious start. At this time, the Portuguese reorganized. The vanguard of
Nuno Álvares Pereira divided into two sectors. Since the worst was still to
come, John of Portugal ordered the retreat of the archers and the advance of
his rear troops, through the space opened between the vanguards. With all
troops needed at the front, there were no men available to guard the knight
prisoners. John of Portugal ordered them to be killed on the spot and
proceeded to deal with the approaching Castilians.
Squashed between the Portuguese flanks and advanced rear, the Castilians did
their best to win the day. At this stage of the battle, both sides sustained
heavy losses, especially on the Castilian and Portuguese left wing, known in
Portuguese tradition as the Ala dos Namorados, meaning somethink like Flank
of Sweethearts, as it was composed by two hundred young and yet unmarried
men; the Portuguese right flank, also two hundred strong, is known as Ala de
Madressilva or Honeysuckle Flank). By sunset the Castilian position was
indefensible and the situation quite desperate. John of Castile ordered
retreat and the remaining Castilian soldiers started to flee. Portuguese
pursued them and, with the battle won, killed many more.
According to Portuguese tradition surrounding the battle, there was a woman
called Brites de Almeida, the Padeira of Aljubarrota (the baker-woman of
Aljubarrota), said to be very tall, strong, and to possess six fingers on
each hand, who ambushed and killed by herself eight Castilian soldiers as
they stormed her bakery in the town of Aljubarrota itself. This story in
particular is clouded in legend and hearsay. But the popular intervention in
the massacre of Castilian troops after the battle is, nevertheless,
historical and typical of battles between nations in this period, as in the
Hundred Years' War.
Aftermath
The Monastery of Batalha.
In the morning of the following day, the true dimension of the battle was
revealed: in the field, the bodies of Castilians were enough to dam the
creeks surrounding the small hill. John of Castile himself had to run at
full speed to save his life. Behind him he was leaving not only common
soldiers but also many noblemen, causing official mourning in Castile that
would last until the Christmas of 1387. The French cavalry contingent
suffered yet another defeat (after Crecy and Poitiers). The Battle of
Agincourt decades later would show that they still had a lesson to learn.
With this victory, John of Aviz was the uncontested King of Portugal.
Independence was assured and a new dynasty, the House of Aviz, started.
Scattered border skirmishes with Castilian troops would persist until the
death of John of Castile in 1390, but posed no real threat to the Portuguese
crown. To celebrate his victory and acknowledge divine help, John of
Portugal ordered the construction of the Monastery of Santa Maria of Victory
(commonly known as Monastery of Batalha), and the founding of the town of
Batalha (battle in Portuguese). The king, his wife Philippa of Lancaster,
and several of his sons are buried in this Monastery, an important part of
Portuguese heritage.

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